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# WorldOS
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<strong>An integrated operating system for the world, life, and social interactions</strong>
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<a href="#overview">Overview</a> •
<a href="#architecture">Architecture</a> •
<a href="#getting-started">Getting Started</a> •
<a href="#contributing">Contributing</a> •
<a href="#license">License</a> •
<a href="#meta-prompts">Meta-Prompts</a>
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## Overview
WorldOS is a conceptual framework for understanding and building systems that integrate digital technology with human experience at multiple layers. The project aims to create a comprehensive ecosystem that bridges the gap between technological rationality and human complexity.
## Architecture
WorldOS is structured in four interconnected layers:
### 1. World OS - Memory Layer
The foundational layer that stores and organizes all data about the world - physical, digital, and conceptual. This serves as the unified knowledge graph and data repository that other layers build upon.
**Key Components:**
- Universal knowledge graph mapping relationships between entities
- Sensor and IoT device integration for real-time data collection
- Comprehensive API for data querying and updates
### 2. Life OS - Interface for Living Creatures
The personal layer that provides tools and interfaces for individuals to navigate and interact with the world effectively.
**Key Components:**
- Personalized assistants tailored to individual needs and goals
- Tools for managing health, productivity, and personal growth
- User-friendly interfaces for interacting with the World OS memory layer
### 3. Social OS - Social Automation Layer
Facilitates and optimizes social interactions and relationships between individuals and groups.
**Key Components:**
- Collaboration and communication platforms
- Social network and relationship management tools
- Conflict resolution and cooperation mechanisms
### 4. Hypersocial - Human-AI Translation Layer
Bridges the gap between human irrationality and AI rationality, enabling AI to understand the complexity of human behavior.
**Key Components:**
- Models of human psychology and behavior
- Frameworks for interpreting cultural and social norms
- World as arena: understanding territories, order/chaos, hierarchies
- Dopamine systems and human motivation modeling
## Getting Started
_This section will be expanded as the project develops._
## Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## License
This project is licensed under the [MIT License](LICENSE).
## Meta-Prompts
Below are the original prompts that inspired and guided this project:
```
help me think about what world os will and should be
like shema is like this
world os -- memory layer
life os -- operating system (interface) for living creatures for the world
social os -- social aspect of life automation
hypersocial -- explaining irrational human world (world as arena of actions, as known and unknown territory, as order and chaos and hierarchy and dopamine system), to a rational orderly ai